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| void Line_by_Bresenham(HDC hdc, int x0, int y0, int xEnd, int yEnd) { int x, y, dx, dy, e; dx = xEnd - x0; dy = yEnd - y0; x = x0; y = y0; if ((dx >= 0 && dy >= 0) || (dx <= 0 && dy <= 0)) { if ((dx <= 0) || (dx == 0 && dy < 0)) { dx = -dx; x = xEnd; dy = -dy; y = yEnd; } if (dy < dx) { e = -dx; for (int i = 0; i < dx; i++) { SetPixel(hdc, x, y, RGB(0, 0, 0)); x++; e = e + 2 * dy; if (e >= 0) { y++; e = e - dx - dx; } } } else { e = -dy; for (int i = 0; i < dy; i++) { SetPixel(hdc, x, y, RGB(0, 0, 0)); y++; e = e + dx + dx; if (e >= 0) { x++; e = e - dy - dy; } } } } else { int tempx, tempy; if (dx < 0) { tempx = -dx; tempy = dy; } if (dy < 0) { tempx = dx; tempy = -dy; } if (tempx > tempy) { if (dx < 0) { dx = -dx; x = xEnd; dy = -dy; y = yEnd; } e = -dx; for (int i = 0; i < dx; i++) { SetPixel(hdc, x, y, RGB(0, 0, 0)); x++; e = e - dy - dy; if (e >= 0) { y--; e = e - dx - dx; } } } else { if (dy < 0) { dx = -dx; x = xEnd; dy = -dy; y = yEnd; } e = -dy; for (int i = 0; i < dy; i++) { SetPixel(hdc, x, y, RGB(0, 0, 0)); y++; e = e - dx - dx; if (e >= 0) { x--; e = e - dy - dy; } } } } }
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